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2018 Excellence Award for ISTE's Games & Simulations Network The Games & Sims Network Nominations are open until February 28, 2018 The nominations for 2018 Excellence Award for ISTE's Games & Simulations Network is now open! The annual Games and Simulations Excellence Award recognizes an individual or team who has displayed servant leadership and advocacy in advancing the use of games and simulations in education.The nominees and the winner are recognized by the ISTE Games & Simulations Network and at the annual ISTE conference. To learn more, go to about the criteria please go to ISTE GSN Criteria http://bit.ly/2018gsncriteria ...
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Hey, all,  You may know that we organize and attend events more or less weekly in virtual worlds, but you may not be in touch with our resource page that lists all of that at http://istevenetwork.weebly.com . I'm going to mirror the content of the February 20, 5pm Pacific Time, Focus Event announcement here so you don't even have to click! We'd love to have you there if you can make it: February 20, 2018: Rockcliffe University Consortium in Physical and Virtual Worlds at http://tinyurl.com/istevenetwork in second life Please join the ISTE Virtual Environments Network for an evening discussing innovation with members of Rockcliffe University Consortium, ...
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We have a number of events coming up this month - so mark your calendar! The Games & Sims Network Nominations are open until February 28, 2018 The nominations for 2018 Excellence Award for ISTE's Games & Simulations Network is now open! The annual Games and Simulations Excellence Award recognizes an individual or team who has displayed servant leadership and advocacy in advancing the use of games and simulations in education.The nominees and the winner are recognized by the ISTE Games & Simulations Network and at the annual ISTE conference. To learn more, go to about the criteria please go to ISTE GSN Criteria http://bit.ly/2018gsncriteria ...
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Hello Everyone! This is our Virtual Connected Educator update for the week of January 31, 2018, where we give you some of our favorite news in games, AR and VR. On Sunday, we had a Games & Sims Network hangout with Sherry Jones @autnes doing her inaugural Ethics and Games webcast on Fallout Shelter. Fallout Shelter Mobile game https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter&hl=en Fallout Shelter Game http://www.falloutshelter.com/  #FalloutShelter Hangout link https://www.youtube.com/watch?v=iVPQTq6mgU8 This webinar has been indexed - so click on “Show More” underneath video ...
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Hello Everyone! This is our Virtual Connected Educator update for the week of January 23, 2018, where we give you some of our favorite news in games, AR and VR. Last Wednesday, we had a Games & Sims Network hangout on Intro to Games & Sims and AR/VR/MR We did an overview and introduction of what we mean when we talk, teach and design games, simulations, AR/VR/MR for education in the year 2018. Video http://bit.ly/introgsn and Slides http://bit.ly/intro2gamevrarslide Just click on the show more on the YouTube channel to see the recording contents and start times. This coming Sunday ...
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Hello Everyone! Happy New Year and welcome back to school! This is our Virtual Connected Educator update for the week of January 9, 2018. Are you watching the livestream from CES ? Consumer Electronics Show CES is the largest conference/stage for consumer entertainment technologies Just go on to the main page https://www.ces.tech/ and click on topics. You’ll see Gaming, VR & AR and then there is Fitness and Wearables. There’s also IOT, Artifical Intelligence and Drones If you keep clicking around the website, you’ll find Gary’s club https://www.ces.tech/Events-Programs/Garys-Book-Club.aspx ...
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Hello Everyone! Season's greetings from the very merry leadership team at Games & Sims! As we wrap up 2017, we'd like to wish everyone a wonderful and safe break! Here's our tongue-in-cheek list of videos and topics to take you to the next year. Tanya Martin made a list of her favorite holiday Machinima (video made from video games) All I want for Christmas is Loot (Overwatch) https://www.youtube.com/watch?v=173uCQT4J9s A Stolen Christmas (Minecraft) https://www.youtube.com/watch?v=dnrvRQShUVA A Christmas Night Invasion (Halo) https://www.youtube.com/watch?v=LnYoCdgtBV4 The Eve ...
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Bitcoin Update

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Have you been following the news about Bitcoin this year ? Bitcoin is a virtual currency that as of yesterday was worth $17,7917 U.S. dollars per bitcoin.  ISTE Games & Sims Network’s Metagame Book Club did a series last year that started with bitcoin then led into blockchain, the technology for bitcoin and maybe someday soon education. To start would you like to see a quick video showing a Bitcoin miner?  https://youtu.be/cO2k1-uOQ2g Bitcoin miners are internet enabled electronic devices to do the calculations and math required to “mine” Bitcoin. Cryptocurrency mining is all about speed! To start learning about the blockchain starting ...
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Virtual Connected Educators Hello Everyone! This is our Virtual Connected Educator update for the week of December 11, 2017, where we give you the latest update in games, AR and VR. Some of you might have noticed that the trailer for Ready Player One has been released https://www.youtube.com/watch?v=cSp1dM2Vj48 What is Ready Player One? You might ask, it’s only the definitive science fiction guide to the 1980s. :D Feel free to pick up the Ernest Clive book and reminisce about the days of Joust, Tron and big hair. :D The movie is not the only Ready Player One event going on. The ISTE Games & Sims will be doing the Ready ...
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Break the Internet

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If you are on the Internet on Tuesday December 12th, you're likely to see images and videos like the ones below. In fact, you are likely to see quite a few images like the one below. December 12, 2017 is two days before the Federal Communications Commission (FCC) will be voting on ending Net Neutrality. The vote on Net Neutrality is also why you might have seen protesters outside your local Verizon store on Thursday. On December 1, we were involved in a discussion (recording) over Hangout on Net Neutrality and what this means to us as online learning professionals, instructors and academics. Because we are educators, we couldn't ...
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The OpenSim Community Conference (OSCC) is this weekend and you can watch it live over their YouTube Channel https://gaming.youtube.com/c/AvaconOrg/live The conference runs Saturday December 9 and Sunday December 10. Saturday 7 am PT - 630 pm PT Sunday 7 am PT - 630 pm PT If you would like to attend in-world, you can register here http://conference.opensimulator.org/2017/register-now/ If you are wondering how to use OpenSim for game design and simulation, then we'd suggest watching Saturday - A Mind Palace for English in immersive worlds Sunday - An Educators Approach to Developing Usable Prototypes for Serious Games in Open Simulator ...
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Hour of Code 2017

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Hi ALL; I attended a webinar last night and it sounds like there are many awesome activities going on next week for Computer Science Education awareness. Here are some of the resources we discussed. ISTE - Computer Science Network encourages you to participate in this interactive list by clicking on the "Thumbs Up" icon for any resources you are using for the Hour of Code. If there is something you are using that is not listed...feel free to comment and I will add it to the list. We plan on updating these resources every year! What a great way to collaborate! Please share out this link via Twitter, Facebook, ETC... https://list.ly/l/1pya ...
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Where do you stand on the Loot Box debate? If you've never heard of loot boxes before check out the excerpt below from the ISTE Games and Sims Virtual Educator Week post on Nov 27th. In game design, loot boxes are an example of a randomized reinforcement. A player opens up an object, usually a chest or box and receives an in-game reward. The actual reward received usually is based on a randomization schedule. Psychologically, it creates anticipation in the player, followed by a release when the loot box is opened. Here’s why discussion of loot boxes is currently showing up in the mainstream news: LOOT BOXES Loot Boxes are currently becoming quite the ...
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This is our Virtual Connected Educator update for the week of November 27, 2017. VR Update We have been asked what VR educators could use to have their students start working in game design and simulations. We would recommend looking at CoSpaces https://cospaces.io/edu/ which now has a 2 month free trial. We walked the floor at the ISTE Exhibition hall and found it to be the most accessible form. For our game designers, it looks like a scaled down version of the game engine, Unity 3D. We’d also suggest that educators take a look at the reports that have come out on VR from Foundry10 VR in education: The Student ...
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The Digital Use Divide Challenges to Technology Implementation As schools continue to integrate technology into the teaching day, educators are talking about an emerging phenomena called “the digital use divide”. Many people talk about the digital divide with respect to access to technology, but the digital use divide is speaking more to what happens when schools and teachers have access but implement technology in different manners. Here is a good working definition of “the digital use divide” from the U.S. Dept. of Education: “Traditionally, the digital divide referred to the gap between students who had access to the Internet and devices ...
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Equity vs. Equality in the Digital Divide In most states, school funding formulas are fraught with politics and this has significant implications for technology infrastructure, devices, and opportunities.  The urban vs. rural digital divide surfaces in most states, especially as it relates to connectivity.  Many rural schools in my state (Oregon) struggle with getting enough bandwidth to do innovative and meaningful classroom learning.   When discussing home connectivity for students, some of my rural colleagues lament the cost of the middle and last miles and the struggle for reliable bandwidth and the lack of opportunities that this ...
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Flipped Classrooms and the Digital Divide: Challenges and Remedies As more technology is infused into schools, more teachers are experimenting with "flipped classrooms" where students do individual work at school (with help from the teacher) and view lectures/assignments at home.  The idea is that students can listen and study at their own pace at home and then get focused help from the teacher at school.  Here are some recent statistics concerning teachers and   flipped classrooms : - In 2012, 48% of teachers flipped at least one lesson, in 2014 it is up to 78%. - 96% of teachers who have flipped a lesson would ...
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Under Connectedness and Student Perceptions As school districts and teachers transition to e-classrooms, many teachers are aware that not all students have the same access at home.  Of course, not having broadband access at home can make life extremely difficult for students -- especially when teachers use LMS platforms like Google Classroom, Canvas, or Schoology (to name a few) to push out homework. It isn't easy, however, to gauge the connectivity of students as it can be seen as a sensitive socio-economic issue.  If you are in a classroom of 30 and it seems like most others are connected at home, it can be hard for students to come ...
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Hello, ISTE Digital Equity Network! Please see below the following blog post by Leadership Team member   Wes Kriesel , originally published at  https://medium.com/digital-equity/digging-in-on-digital-equity-part-3-b8f1b9bb3a9f on August 20, 2017. Last week, I visited the principal again to check in, get updates and to review the plan we’d crafted. His goal was to learn from of the other teachers what some obstacles or objections might be for the Kinder through 4th grade students taking their devices home. Here’s what he shared: Principal: “Well, I conferred with my first and second grade teachers and heard a few objections.” Me: ...
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Hello, ISTE Digital Equity Network! Please see below the following blog post by   Dr. Josue Falaise .  Chime in with your thoughts in the comments.  Thank you! I remember at least a decade ago, there was a lot of buzz about computers taking over the jobs of teachers and we, educators, will need to find another profession because there won't be a need for us. Some educators really believed it. I remember hearing people say the time of "The Jetsons" is here. With each year, we are moving closer and closer to the "The Jetsons". There is no need for teachers and school administrators to panic about technology taking over.      From my point of view, ...
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